May 25, 1997 ================================================================ Title : Retinal Tear Filename : rettear.bsp Author : Taskmaster (Warren Marshall) Email Address : tmaster@accessone.com Other Levels by Author : "Eye Socket" - Quake "99 Ways to Die" - Doom2 "Death by Cyberdemon" - Doom2 Description : A large castle like level Based on comments from "Eye Socket" this level has a much denser monster population. I have taken the time to fully implement skill levels as well as a complete set of deathmatch only entities, so this map should be good for anybody out there... It is also much more 3D than "Eye Socket" was. The architecture took some serious time, as did the lighting, so please take the time to actually look at it while you're on you're killing spree! Additional Credits to : id for the game, me for the editor! ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : Yes Difficulty Settings : Yes (seriously!) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : ToeTag (www.quakemania.com/toetag) Known Bugs : None. Build Time : Just kill me now... Texture Wad used : QUAKE101 Compile machine : P200 with 48 Meg QBSP Time : Too Long Light Time : Stunningly Long VIS (-level 4) Time : Damn, what time is it? * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Do whatever you want with this level, just give me credit for the base ... that's all I ask - and send me a copy of what you do! You CAN distribute this on a CD if you want, but not for profit (unless you ask me and give me a cut! Hehe...).